Game-based teaching in teacher education: a systematic review

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Date
2022-06
Authors
Aydın, Sevim
Bertiz, Yasemin
Parlak Yılmaz, Nuray
Journal Title
Journal ISSN
Volume Title
Publisher
ICETOL
Abstract
Today, technological tools have entered almost all fields and have been used extensively. Games have inevitably been affected by this process and games have become played in virtual environments with digital tools. Today, people of all ages interact with games and children can spend long hours playing games without getting bored, and the results of the research have paved the way for the use of games in education. The research, it is aimed to systematically deal with the studies on game-based teaching used in teacher education. The distribution of these studies by years, the distribution of their methods, data collection tools, data analysis methods, keywords, citations and country distribution of citations were revealed. Advanced search modules ERIC, EBSCO, Web of Science and TR Index are used. Keywords in the search are “game-based teaching” or “digital game-based learning”. Among the research articles, articles used as teaching methods and educational studies in higher education were taken. In this context, the PRISMA statement was used in research and report creation. The obtained data and results were analyzed by discussing with other findings obtained from the literature.
Description
Keywords
Game-based teaching , teacher education , higher education , systematic analysis
Citation
Aydın, S., Bertiz, Y. & Parlak Yılmaz, N. (2022). Game-based teaching in teacher education: a systematic review. 2nd International Conference on Educational Technology and Online Learning – ICETOL 2022 içinde (65. ss.). Ören, Balıkesir: ICETOL.